The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
O estilo de animação 3D no visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual os jogadores sintam como se estivessem assistindo a uma animação.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
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Enquanto é normal de que jogos do finesse soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto este terceiro chefe do game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
24 de março por 2025 por André Custodio À medida que a comunidade souls Teimavive mais viúva utilizando a falta por novos Dark Souls e com este abandono do Bloodborne, seus olhares se voltam de modo a ESTES títulos originais que vêm dando as caras nos últimos anos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and The First Berserker: Khazan dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Usando 1 visual finesse cell shading qual imita 1 anime, este game se destaca através maneira como usa seu sistema de habilidades para atravessar ao jogador a sensação por qual este protagonista é poderoso.
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